Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DGKN · Mar 02, 2015 at 04:13 PM · rigidbodyraycastjoint

hit.gameObject.AddComponent not working

Hi,

I would like to add a configurable joint to the rigidbody that the raycast is hitting but when I type hit.gameObject.AddComponent ... it doesn't recognize the statement. What am I doing wrong ?

My code :

 void Update() {
 
         if(Input.GetMouseButtonDown (1)){
         
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit, 100)){
                 Debug.DrawLine(ray.origin, hit.point, Color.cyan);
 
                 if(hit.rigidbody != null){
 
                     ConfigurableJoint joint = hit.gameObject.AddComponent<ConfigurableJoint>();
                     joint.xMotion = ConfigurableJointMotion.Locked;
                     joint.yMotion = ConfigurableJointMotion.Locked;
                     joint.zMotion = ConfigurableJointMotion.Locked;
                     joint.angularXMotion = ConfigurableJointMotion.Free;
                     joint.angularYMotion = ConfigurableJointMotion.Locked;
                     joint.angularZMotion = ConfigurableJointMotion.Locked;
                     joint.angularXDrive = new JointDrive
                     {
                         mode = JointDriveMode.Velocity,
                         maximumForce = 10f,
                         positionDamper = 0f,
                         positionSpring = 0f
                     };
                     joint.breakForce = 20;
                     joint.breakTorque = 10;
                     joint.enableCollision = true;
 
                 }
             }
         }
     }

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image giulio-pierucci · Mar 02, 2015 at 04:28 PM 0
Share

What means "it doesn't recognize the statement"? Build error? Sintax Error?

What's the error message?

avatar image DGKN · Mar 02, 2015 at 04:44 PM 0
Share

It's a syntax error, the code line becomes red and it says : UnityEngine.RaycastHit does not contain a definition for 'gameObject'

avatar image Neamtzu · Mar 02, 2015 at 04:51 PM 1
Share

You should access the gameobject through the collider component like this:

 ConfigurableJoint joint = hit.collider.gameObject.AddComponent<ConfigurableJoint>();
avatar image DGKN · Mar 02, 2015 at 04:54 PM 0
Share

Thanks a lot :)

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by giulio-pierucci · Mar 02, 2015 at 04:50 PM

ConfigurableJoint joint = hit.collider.gameObject.AddComponent();

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DGKN · Mar 02, 2015 at 04:51 PM 0
Share

Grazie mille molto bene :)

avatar image giulio-pierucci · Mar 02, 2015 at 05:27 PM 0
Share

Prego caro!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Nail a rigidbody to another 0 Answers

2.5D Shooting Rigidbodies vs RayCasts 0 Answers

Change size of rigidbody programmatically 1 Answer

remove forward component from velocity vector 2 Answers

Rigidbody hinged to moving kinematic rigidbody is NOT constrained 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges