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This question was closed Feb 04, 2018 at 02:58 PM by mathgagnon for the following reason:

I found the answer!

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Question by mathgagnon · Feb 03, 2018 at 08:47 PM · c#scripting problem

Audio script not working,Audio Not Working

I'm trying to add a sound when the player collects all the item and I can't get it to work. Please help!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

[RequireComponent(typeof(Rigidbody))] public class PlayerController : MonoBehaviour {

 public float speed;
 public Text countText;
 public Text winText;
 public Vector3 jump;
 public float jumpForce = 2.0f;
 public bool isGrounded;
 public int jumpCount = 0;
 public float maxSpeed = 5.0f;
 public AudioClip winSound;
 

 private Rigidbody rb;
 private int count;
 private AudioSource winSource;

 private void Start()
 {
     rb = GetComponent<Rigidbody>();
     count = 0;
     SetCountText();
     winText.text = "";
     jump = new Vector3(0.0f, 1.0f, 0.0f);
     winSource = GetComponent<AudioSource>();
 }

void OnCollisionStay() { isGrounded = true; jumpCount = 0; }

 public void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && jumpCount == 0)
     {
         rb.AddForce(jump * jumpForce, ForceMode.Impulse);
         isGrounded = false;
         jumpCount = jumpCount + 1;
     }
     if ( count >= 10)
     {
         winSource.clip = winSound;
         winSource.Play();
     }
 }


 private void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

     rb.AddForce(movement * speed);

     rb.velocity = Vector3.ClampMagnitude(rb.velocity, maxSpeed);

 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up"))
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }

 }

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 10)
     {
         winText.text = "You Win!!!";
     }
 }

} ,I'm trying to add a sound when count >= 10 but it doesn't work please help!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

[RequireComponent(typeof(Rigidbody))] public class PlayerController : MonoBehaviour {

 public float speed;
 public Text countText;
 public Text winText;
 public Vector3 jump;
 public float jumpForce = 2.0f;
 public bool isGrounded;
 public int jumpCount = 0;
 public float maxSpeed = 5.0f;
 public AudioClip winSound;
 

 private Rigidbody rb;
 private int count;
 private AudioSource winSource;

 private void Start()
 {
     rb = GetComponent<Rigidbody>();
     count = 0;
     SetCountText();
     winText.text = "";
     jump = new Vector3(0.0f, 1.0f, 0.0f);
     winSource = GetComponent<AudioSource>();
 }

void OnCollisionStay() { isGrounded = true; jumpCount = 0; }

 public void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && jumpCount == 0)
     {
         rb.AddForce(jump * jumpForce, ForceMode.Impulse);
         isGrounded = false;
         jumpCount = jumpCount + 1;
     }
     if ( count >= 10)
     {
         winSource.clip = winSound;
         winSource.Play();
     }
 }


 private void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

     rb.AddForce(movement * speed);

     rb.velocity = Vector3.ClampMagnitude(rb.velocity, maxSpeed);

 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up"))
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }

 }

 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 10)
     {
         winText.text = "You Win!!!";
     }
 }

}

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