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Question by Dagisdown · Sep 28, 2020 at 10:52 AM · soundsoundstimer countdownsound effectstimer-script

How can i make countdown tick-tock sound ?

Hi, I am making a tower defense game. And i want to make tick-tock countdown sound but when i call "play sound" function in the code, it just keeps infinitely looping. i also used coroutine yet it didn't work. Please Help me.

==================================================================

Wave Spawner

 public float timeBetweenWaves = 34f;
 private float countdown = 34f;
   
 void Update()
 {
     if (waveNumber <= 40)
     {
         SpawnCount();
     }
 }

 void SpawnCount()
 {
     GameObject[] enemyFind = GameObject.FindGameObjectsWithTag("Enemy");
     int enemyCount = enemyFind.Length;

     if (enemyCount == 0) // if enemy is 0, countdown goes 34 to 0
     {

         if (countdown <= 0f) // if countdown becomes 0, wave starts and countdown stops at 34
         {
             StartCoroutine(SpawnWave()); // wave starts here
             countdown = timeBetweenWaves; // countdown initializes
         }
         
         countdown -= Time.deltaTime; // countdown goes 34 to 0

         waveCountDownText.text = Mathf.Round(countdown).ToString();

         // I want to play countdown tick-tock sound here until countdown becomes 0
         //FindObjectOfType<SoundManager>().Play("Timer"); // this didn't work

     }
 }

Sound Manager

 public Sound[] sounds;

 public static SoundManager instance;

 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
         return;
     }

     DontDestroyOnLoad(gameObject);

     foreach (Sound s in sounds)
     {
         s.source = gameObject.AddComponent<AudioSource>();
         s.source.clip = s.clip;

         s.source.volume = s.volume;
         s.source.pitch = s.pitch;
         s.source.loop = s.loop;
     }
 }

 void Start()
 {
     Play("Theme");
 }

 public void Play (string name) // i used this function and sound name is "Timer"
 {
     Sound s = Array.Find(sounds, sound => sound.name == name);
     if (s == null)
     {
         Debug.LogWarning("Sound: " + name + "Not Found!");
         return;
     }
     s.source.Play();
 }
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