- Home /
I built and uploaded the file using Addressables on a different PC than the one I have been using. Then when I check it on a mobile device, certain groups are not displayed.
We are using Addressables in our application and are experiencing a phenomenon where images are not displayed in certain areas. We would appreciate it if you could provide us with possible causes and remedies for this phenomenon. Below is a summary of the phenomenon. Thank you in advance.
We have confirmed this issue on iOS, but the same phenomenon is also occurring on Android.
Situation and Phenomenon Normal We build an asset bundle using Addressables (uploaded to the server) We built the application. →The application is displayed correctly when checked.
Defect Build the asset bundle (upload to the server) using Addressables on a PC other than ours. Checked with the same app built by our company as above. →The resources of a specific group are not displayed and sounds are not played. Resources attached in the Unity editor are displayed correctly, but resources loaded from Addressables scripts are not displayed or played.
Code used (for image resources) Addressables.LoadAssetAsync(_address).Completed += handle => { //If the load is successful loadSprite = handle.Result; _callback(loadSprite); };
Environment PC (our company): Mac Pro (Big Sur version 11.3) Verified device: iPhone 12 Unity version: 2019.4.20f1 Addressables version: 1.16.10 XCode version: 13.2.1 Number of resources: about 15,000 in total
Your answer

Follow this Question
Related Questions
How to import the object from server to unity 2 Answers
How to use same material? 0 Answers
How to load images/object at runtime and/or create assets server-side? 0 Answers
Loading AssetBundles from inside the Project 1 Answer
Export assetbundle in unity 2 Answers