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Photon lag compensation without rigidbody (In my case CharacterController)
Hi,
I am working on a 3d Fps game and was trying to implement a lag compensation for my players movement. My Player is moving using a Charactercontroller. In the photon documentation (https://doc.photonengine.com/en-us/pun/current/gameplay/lagcompensation) they say, if you don't use a rigidbody, you should still use this (image), but what should I use instead of m_Body.position?
I tryed to use transform.position, but the other players on the clients are now moving alone. I maybe made another mistake by implementing the lag compensation, but I would not know what. Pls help me, my game is not funny without lag compensation. Any help is welcome :)
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