Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by DNP · Jul 29, 2012 at 08:32 AM · guiplayerresolutionscreen

Player Screen Resolution

Is there a way you can enforce a specific resolution on the player? Ex. Force 800 x 600 and above

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by g0tNoodles · Jul 29, 2012 at 11:10 AM

You can put a specific resolution into the player settings so that they HAVE to use that one or you can choose from a range of resolutions in the player settings too. You could also code a (set of) resolution(s) to let the player choose.

Resolution Code

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DNP · Jul 29, 2012 at 05:59 PM 0
Share

but what if you have multiple scenes? do you just apply the code in each one?

avatar image g0tNoodles · Jul 29, 2012 at 06:17 PM 0
Share

As far as I know, no. it woildn't make sense to have to set the resolution on each scene. If you really want you can set an obect that is called/instantiated every scene that holds a script to set the res...that is if it doesn't set the game to the desired res as a whole. You could always make a test project and try it out =]

avatar image
0

Answer by AlucardJay · Jul 29, 2012 at 10:32 AM

Find what the available resolutions are with this : http://docs.unity3d.com/Documentation/ScriptReference/Screen-resolutions.html

Set the resolution with : http://docs.unity3d.com/Documentation/ScriptReference/Screen.SetResolution.html

More screen variables : http://docs.unity3d.com/Documentation/ScriptReference/Screen.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DNP · Jul 29, 2012 at 05:53 PM 0
Share

but what if you have multiple scenes? do you just apply the code in each one?

avatar image AlucardJay · Jul 29, 2012 at 06:38 PM 0
Share

Like on the other answer, once you start your game it would be safe to assume that the resolution will stay the same for the whole game. I cannot think of any reason to swap resolutions during a game. And if as in your question you are forcing a resolution, then that's what the resolution will be until you change it, therefore no reason to force the resolution for every scene. Once it is set, it is set.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fit GUI to various android screen resolutions and densities 6 Answers

Fixed to the screen GUI ? 1 Answer

NOT auto resizing GUI, keeping GUI always the same aspect ratio 0 Answers

GUI for different resolutions. 1 Answer

GUI adapting to screen resolution? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges