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Question by voidtalon · May 19 at 11:04 AM · prefabbutton

Using a prefab button

I'm trying to implement a system such that when an enemy dies, there is a chance for it to give the player a powerup, the player is then able to choose from a popup display with buttons indicating various powerups. These buttons should be able to access the player object's scripts to call methods to give the appropriate powerup.

To do this, I made a prefab powerup display like this: alt text

However, my buttons are unable to access the player GameObject here because it's a prefab alt text

What is another way in which I can program the buttons to my desired effect?

I would preferably like something like the OnPointerClick() method shown here but I don't think this feature is available anymore? https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Button.OnPointerClick.html

d2.png (4.7 kB)
display.png (4.9 kB)
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