How to create a physics material with specific friction for the character to fall over faster?
I am making a 2.5d platformer with a pill as a character, which has a very specific movement. Instead of freezing its z rotation so it won't fall over, the pill tumbles over on and on.
So, the problem is that when I put a maxfriction physics material on the pill, it tumbles over great but the gravity when you let go of the move key is extremely slow which is pretty annoying.
However, when I assign a nofriction material on it, it doesn't rotate at all.
Does anyone know how to fix this problem, I know it is very specific, but I am a beginner in unity and I have no idea how to fix this.
Thank you! Emiel
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