Question by
MidnightCoffeeInc · Jun 15, 2021 at 02:56 PM ·
shaderrenderinguniversal
Mask Shader for URP?
I am trying to create a shader that will mask 3D objects, and I'm following this brief explanation
I am using URP, and it works fine, but when I move the camera (scene or in-game) below the mask object, it is no longer invisible, and appears a strange gray color and kinda flickers. Is there a correct shader I should be using for URP?
Thanks!
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