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Update a New Script Version in Scene
Hello,
I have a main controller Script in my project.
In scene it is linked with many UI elements and other UnityEvent objects that call functions in the Script.
Now I must modify core functionality in the Script for incoming new scenes, but I'd like mantain original functionality in last scenes. Is there any way where I could create new version of the Script (with new functionality, and some name variation) in new version of the scene (with the same elements linked to the Script)?
So I need:
Last Scenes using the last version of the Script
New Scenes using the new version of the Script, but without the needed to relink all the in-scene elements manually
Thanks for your help
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