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Problem with shader in multipass vr, How can I fix the shader to position correctly for both eyes in vr?
Hello, I have a problem
I connected vr for my project, which contains volumetric clouds that are created inside the container boundaries using raymarching. When render is enabled, the clouds are heavily offset from the edges of the container for different eyes. For clarity, I placed the cube inside the container to show the offset.
How can I fix the shader to position correctly for both eyes in vr?
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