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This question was
closed Oct 18, 2012 at 05:18 PM by
Random username for the following reason:
Figured problem out
Question by
Random username · Oct 18, 2012 at 05:32 AM ·
animationtransform
Animation affecting transform problem
Hey, I'm currently implementing Aron Granberg's pathfinding system into my game. If I disable animations on my enemy the pathfinding works as it should, but if I play the walk animation the enemy slides sideways sometimes and goes very slowly. So I'm guessing the animation is affecting the transform of the object or something like that, but I don't know how to get around this. Thanks.
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Is the animation running in place or do the character's feet move? Normally you should have animations run in place.
Dumb mistake, I had some colliders (multiple colliders to detect which part of body was hit) that weren't set as trigger, so must have been reacting badly to the rigidbody or something lol.