Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by LearningNot · Oct 09, 2015 at 04:59 PM · c#arrays

C# noob question (array realated)

How to get WhatRayHited.distance of frontbotleft, i want to use it for somthing?

i want to calculate WhatRayHited.point of frontbotleft - WhatRayHited.point of backbotleft

 void FixedUpdate ()
 {
     Vector3 frontbotleft = transform.TransformPoint(new Vector3 (0.51f,-0.4f,-0.51f));
     Vector3 frontbotright = transform.TransformPoint(new Vector3 (0.51f,-0.4f,0.51f));
     Vector3 backbotleft = transform.TransformPoint (new Vector3 (-0.51f,-0.4f,-0.51f));
     Vector3 backbotright = transform.TransformPoint (new Vector3 (-0.51f,-0.4f,0.51f));
             
     Vector3[] cornerp = {frontbotleft,frontbotright,backbotleft,backbotright};
             
     for (int i = 0; i < cornerp.Length; i++) 
     {
         RaycastHit WhatRayHited;
         
         if (Physics.Raycast (cornerp[i], -transform.up, out WhatRayHited, 10f)) {

          //WhatRayHited.point of frontbotleft  -   WhatRayHited.point of backbotleft

          //I have other code here that i need so i dont want to brake arrey 

         } else {
             //Nothing
         }
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by dudester · Oct 09, 2015 at 07:37 PM

WhatRayHited.distance is what you need here should give you a distance for the hit. then to get a specific one like topleft do like so ,if(cornerp[i]==frontbotleft) //then do distance check WhatRayHited.distance,

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LearningNot · Oct 09, 2015 at 07:43 PM 0
Share

i redit the question but anywey your answer WhatRayHited.distance outputs for every raycast from cornerp so it does not give me specific ones

avatar image dudester · Oct 09, 2015 at 08:13 PM 1
Share

oh i see , well then just say if(cornerp[i]==frontbotleft) //then do distance check WhatRayHited.distance editing answer to reflect this

avatar image LearningNot dudester · Oct 09, 2015 at 09:01 PM 0
Share

Thank you so much that is what i wanted YEY f i dont have any point now to give you but when i acure some will come b to reward

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array of Arrays 3 Answers

Crear un arreglo de una clase en otra clase 0 Answers

All crops in list growing at once when they are supposed to grow individually 0 Answers

Keep track of last audio clip played from multiple arrays 1 Answer

How to place a property underneath some other properties (property drawer of serialized object)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges