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Question by jeonys1231 · Dec 08, 2017 at 03:55 PM · android build

my script is working in Unity, editor, but didn't work On Android.

Hello many developers. I'm beginner game dev. i am making that simple 2D Shooting game. it's working in editor. but after builded. didnt working On android.:( The script that didn't working is about InventoryManager i checked that just start() method didn't start(run) what is my fault? problem? Is that my build setting? my script is wrong? somebody help me plz :( i can't continue next plan..`void Start () { sm = GameObject.Find("SoundManager").GetComponent(); pm = GameObject.Find("PlayerManager").GetComponent();

      //Read Item database
      itemData = JsonMapper.ToObject(File.ReadAllText(Application.dataPath + "/DataBase/Items.json"));
      ConstructItemDatabase();    //Json -> LIst<Item>화
 
      /* ******************************** */
      //인벤토리 관련 UI들 설정
      inventoryPanel = GameObject.Find("Canvas/Inventory/InventoryPanel");
      slotPanel = inventoryPanel.transform.Find("SlotPanel").gameObject;
 
      if (!File.Exists(Application.persistentDataPath + "/InventoryData.dat")){
          FirstInventorySave();
      }
      InventoryLoad();
  }`
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avatar image Ginxx009 · Dec 08, 2017 at 04:05 PM 0
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did you try to use the #if directives?

avatar image jeonys1231 Ginxx009 · Dec 08, 2017 at 04:35 PM 0
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would u explain to more detail plz?

avatar image Ginxx009 jeonys1231 · Dec 08, 2017 at 04:37 PM 0
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Unity includes a feature called Platform Dependent Compilation This consists of some preprocessor directives that let you partition your scripts to compile and execute a section of code exclusively for one of the supported platforms.

You can run this code within the Unity Editor, so you can compile the code specifically for your target platform and test it in the Editor!

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