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Question by Blink · Jul 17, 2012 at 04:08 PM · guihudammo

Ammo GUI Help

I've looked into this but i'm not sure where to go from what I have here. I'm trying to have a simple HUD showing the remaining bullets of my gun, as I shoot it goes down and then goes back up to 8 when I reload. can anyone point me in the right direction with this please?

This is what I have so far...

 var fullClip : int = 8;

var bulletsLeft : int = 8;

function OnGUI() { GUI.Label (Rect (10, 10, 100, 20), "8/99"); }

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Answer by FLASHDENMARK · Jul 17, 2012 at 04:15 PM

Well, assuming that you are using you previous shoot script, then you should simply add that function to your script:

 var muzzleFlash : GameObject;
 var spawnPoint : Transform;
 
 var fullClip : int = 8;
 
 var bulletsLeft : int = 8;
 
 function Update () {
     if(Input.GetButtonDown("Fire1")){
         if(bulletsLeft > 0 ){
             bulletsLeft -- ;
 
             Instantiate(muzzleFlash, spawnPoint.position, spawnPoint.rotation);
         }
     }
 
     if(Input.GetButtonDown("r")){
         bulletsLeft = fullClip ;
 
     }
 }
     //This one!!!
 function OnGUI() { 
     GUI.Label (Rect (10, 10, 100, 20), ""+bulletsLeft);
 }
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avatar image Blink · Jul 17, 2012 at 07:51 PM 0
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I don't understand, I know this isn't meant to work but I don't know where to go with this anyway can you help a bit more please?

avatar image FLASHDENMARK · Jul 17, 2012 at 08:10 PM 0
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I updated the post a little. Not sure if it helps. Can you explain what you are stuck with? If you haven't already you can check out the Scripting Reference for a little insight in the GUI system.

avatar image Blink · Jul 21, 2012 at 01:02 PM 0
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What i'm trying to do is have 1 number on my screen that says the number of shots I have left before i have to reload, like in most modern shooters.

avatar image FLASHDENMARK · Jul 21, 2012 at 02:49 PM 0
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Then you should use the second example.

avatar image Blink · Jul 21, 2012 at 02:59 PM 0
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How would I make the number go down when the L$$anonymous$$B has been clicked and then back up to 8 when r is pressed?

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Answer by Nsmurf · Jul 18, 2012 at 07:42 AM

Hmmm, i feel like i'm spamming this advice, but...

look at the FPS tutorial.

you can find the tutorial here

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