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Question by
Jack125number2 · Feb 23, 2018 at 01:51 PM ·
physicsscript.rigidbody2dphysics2dcollider2d
How to check place on empty for placement polygon Rigidbody2d?
I know that Rigidbody2d has OverlapCollider method that returns all colliders overlap this. But it returns not only colliders that overlap rigidbody inside but also those that only contacts with its border. Is there easy way to detect coliders that inside, but not only contacts rigidbody?
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