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Question by FVelasco · Jul 11, 2019 at 03:22 PM · animationunity 5uiblendertransition

How to do an animation transition

I'm using a 3D avatar made using Blender and it has two animations: the idle animation and another one. I want to trigger the second animation when the value of a slider is below a number, and go back to the idle animation when the value of the slider is above that number.

I have assigned an animator to the avatar, and I have created a trigger to use it in the transition.

I have written this code, but when the program starts, it doesn't start with the idle animation (although the slider begins with value 100 and decreases over time).

 Animator anim;
 public Slider barraDiversion;

 void Start()
 {
     anim = GetComponent<Animator>();
 }

 void Update()
 {
     if (barraDiversion.value <= 50)
     {
         anim.SetTrigger("IrAburrido");
     }
 }
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Answer by I_Am_Err00r · Jul 11, 2019 at 04:09 PM

In the Animator window, you can set the default animation there to Idle.

I would also change this line:

 anim.SetTrigger("IrAburrido");

to this:

 anim.SetBool("IrAburrido", true);

Maybe I use them wrong, but I have had a ton of trouble with SetTrigger in the animator and have much more control and success with bools.

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avatar image FVelasco · Jul 11, 2019 at 06:42 PM 0
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$$anonymous$$mm, it's not working yet. I don't know what it's missing.

avatar image I_Am_Err00r FVelasco · Jul 11, 2019 at 07:11 PM 0
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like @$$anonymous$$akkapylly said, make sure in the Animator Window, under parameters you create a bool named "IrAburrido".

Honestly, it's worth investing a couple hours maybe learning Unity's $$anonymous$$ecanim Tool, there are tons of tutorials on YouTube, here is one I probably have seen in the past: https://www.youtube.com/watch?v=hkaysu1Z-N8

This one looks like it's more geared towards setting up the parameters: https://www.youtube.com/watch?v=5oz$$anonymous$$p5qC4aA

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Answer by Kakkapylly · Jul 11, 2019 at 06:49 PM

Did you set up the bool in Animator, with the arrow things

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avatar image FVelasco · Jul 11, 2019 at 07:15 PM 0
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Yes, I have created the bool variable and assigned it to the transition from Idle to Aburrido (the other animation)

avatar image I_Am_Err00r FVelasco · Jul 11, 2019 at 08:50 PM 0
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I know you probably don't want to hear this, but you might need a further grasp on how Unity's animator works. It is quite tricky, and because it's not code, it's hard to walk you through step by step in a forum like this.

avatar image FVelasco I_Am_Err00r · Jul 11, 2019 at 10:28 PM 0
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Yeah I know, the problem is that I need to do it as soon as possible, so I'm going to look for all the possible information.

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