- Home /
 
               Question by 
               Bluestrike · May 07, 2012 at 07:13 PM · 
                shadermaterialshadowinvisible  
              
 
              How can I make a translucent object cast a shadow
I want a translucent object to cast a shadow. The object in question is not translucent enough not to have a shadow making it look weird.
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by ScroodgeM · Jul 24, 2012 at 07:33 AM
try this one
Shader "Transparent/Diffuse with Shadow" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} }
SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } LOD 200 Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM #pragma surface surf Lambert addshadow
 sampler2D _MainTex;
 fixed4 _Color;
 
 struct Input {
     float2 uv_MainTex;
 };
 
 void surf (Input IN, inout SurfaceOutput o) {
     fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
     o.Albedo = c.rgb;
     o.Alpha = c.a;
 }
 ENDCG
}
Fallback "Transparent/VertexLit" }
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                