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Flash raw animation data to Unity
Hi, I'm working in a project with a high number of animations and I would like to be able to import animation for single components in order to reduce the number of atlases.
I tried uniSWF and it generates way too many atlases, I tried flump, silenius, LWF and Zoe (probably I tried someting more that don't remember) and they didn't work well. I'm looking on JSFL to export the animation data to a file and then import it, but for now I got no luck, and the information from Flash looks too complex and has too many variations.
Any hints on this?
Regards
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