How do i make precise colliders
I have been stuck with this problem for quite some time now and i hope you guys can help me out!
I have an enemy AI, which has a big primitive box collider as component. I fire arrows from my player and detects the collision with OnTriggerEnter(). The problem is that this isn't a very precise way to detect collisions. I have tried adding a lot of small colliders on the enemy but the colliders doesn't seem to follow the enemy's animation. How do i go around this? If it is even possible?
Thanks in advance!
heave you added your colliders to their respective gameobjects? like a collider on the arm, one to the head?
Thanks for answering! - I have tried, but how will these trigger the Parent objects OnTriggerEnter()?
they do this by default, because every rigidbody gathers it's hierarchy colliders and create a compound collider. $$anonymous$$ind though, that your animator should be set to animate physics