object is rotated 270d when animation is applied
I'm trying to just get a simple half sphere to rotate around its y axis. I created the sphere and the animation in blender and imported them into unity. The model comes out alright when viewed on its own. But when the spinning animation is applied to it, the model is rotated 270 degrees on the x axis and spins. Any help on why this is happening and what can be done to fix it within the animation realm would be greatly appreciated.
Model itself:
Animation:
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