Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by luxel · Jul 08, 2015 at 09:26 AM · freeze

[4.6.7] Occasionally freeze on Android when using coroutine + www and UnityMain thread in "wait" state

Our game occasionally freeze on Android devices, when calling a WWW with coroutines. Yes, the issue happens when we try to call a WWW (but not every time) The problem was never found on iOS devices. When the issue happens, the whole screen will freeze for quite a few minutes while the music continues to play。And eventually, it will recover!! Yes, it recovers!! After the several minutes freezing, the game will continue to run like nothing happened.

We tried to attach ADT to our process, and found that when the issue happens, the thread UnityMain is always in "wait" state, with a stack trace as below:

at java.lang.Object.wait(Native Method)
at java.lang.Object.wait(Object.java:364)
at java.lang.Thread.join(Thread.java:748)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.a(Unknown Source)
at com.unity3d.player.UnityPlayer$b.run(Unknown Source)

We have been stuck at this issue for weeks...what could be the possible causes?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by phaem · Jul 08, 2015 at 10:18 AM

Looks like the WWW works in synchronous manner on Android devices which makes application thread wait until network request is completed. Try to attach network sniffer and see what is going on the network during the lag. There are different ways to solve it. You can create your own thread for making network requests. But this drives you into synchronization issues. You can also use *Async networking methods from the .NET Framework or go along with those guys, who written their own async request maker and published it in unity wiki here http://wiki.unity3d.com/index.php/WebAsync using IAsyncResult and the ThreadPool.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image luxel · Jul 10, 2015 at 06:00 AM 0
Share

Thanks for the hint! We have taken some actions immediately to replace WWW with alternative solutions and the issue is gone. Although I don't know why WWW is causing this but I think this is the right direction. We'll continue to monitor this issue for a while longer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Scene View Problems 0 Answers

Unity Crash Problem 3 Answers

Camera freezes when in bone hierarchy 1 Answer

particle system 0 Answers

Placing objects on a grid 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges