Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by equalsequals · Dec 08, 2009 at 07:27 PM · webplayer

Automatic Updates for Web Player?

We are working closely with a sister company on building a game for one of their properties.

We post relatively frequent builds to our staging server for them to review and comment on, but after upgrading our software to version 2.6.1 our sister company noticed that the web player was crashing on loading the application. (After the initial loader with the Unity logo finishes.)

We found out this was because they had not upgraded their web player. They mentioned that they had not been prompted to update.

This causes for some concern as we intend to go live with this game shortly and are worried that the less tech-savy user may not be able to play the game because of an outdated web player.

I understand that with the penetration rate of the web player is still fairly low, and that the majority of users playing the game will be installing the web player for the first time to play our game.

My question is, is there anything we can do to insure that the user has the latest version of the web player installed?

Thanks in advance,

==

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by jonas-echterhoff · Dec 09, 2009 at 10:04 AM

The web player is designed to update itself as needed. Ie, when you publish web content with Unity 2.6.1, any user loading that content will find his plugin automatically updating itself to 2.6.1. This happens transparently without any prompt. You can go to http://unity3d.com/webplayer/version/ to check which version of the plugin you currently have installed.

As for the crashing, not sure what is happening here. I guess without any specific information on how to reproduce the problem, there is nothing we can find out about it.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image equalsequals · Dec 09, 2009 at 03:13 PM 0
Share

Okay, fair enough. However, if in fact the player did update automatically it might not have worked properly because the person reviewing the build simply downloaded the latest version of the web player manually and the crashing ceased.

We weren't able to replicate the crash on any of our installations at our studio. This is most likely because every system here was completely up-to-date.

avatar image Amy Nelson · Sep 01, 2010 at 05:38 PM 0
Share

We have just experienced the exact same thing at our studio. I'd like to try and reproduce the issue, but need to install an older version of the plugin, as I'm currently up-to-date. Where can I find older versions of the plugin?

avatar image qhhh · Oct 29, 2010 at 03:58 PM 0
Share

We're experiencing a similar problem. The web player doesn't appear to get updated (based on the info at http://unity3d.com/webplayer/version/) when running Unity 3.0 web content (the content works fine though).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

admob in webplayer? 1 Answer

How to load lightmap in the webplayer 0 Answers

Chrome Web Store , Google Wallet InApp Payment (JWT ??) 1 Answer

Camera not working on webplayer like in editor 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges