- Home /
Question by
UnityPlum · May 13 at 01:23 PM ·
3dblendernormalsimporting problemsnormal map
Normal Map makes object look very bad in unity as opposed to in Blender.
Hello! I have been doing some modeling in blender and have created a little character, I made it low poly and baked a normal for a more performant model. My normal map looks like this:
And it works Great! This is my model without, and then with it.
Aka, it's a huge help. However, in unity when hooked up with a material, with a image SET TO NORMAL MAP, it looks horrible. https://imgur.com/a/2X3dkL2 (BTW, IMGUR SAYS THERE IS EROTIC IMAGERY, IT's JUST CAUSE THE GUY IS A NAKED MODEL)
I have tried reversing the R and G channel and to no avail. What do I do?
aan-image-min.png
(262.7 kB)
unityimg.png
(433.7 kB)
Comment