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KeywordRecognizer in editor play mode?
I’m testing voice recognition in a Windows MR project. The code for KeywordRecognizer is fairly simple, but isn’t recognizing any voice inputs in play mode. I’ve been trying to find any documentation that describes whether or not this should work in Unity play mode, but I can’t find a definitive answer either way. Are the Holo Toolkit voice recognition features supposed to work in the editor or only for deployed apps? I could have sworn I’ve used this in play mode in the past...
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