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Question by
Herman-Tulleken · Mar 10, 2011 at 11:06 AM ·
physicsforcedamageexplosion
How to I calculate damage when using AddExplosionForce?
I use AddExplosionForce to get explosion that look great.
Is there a nice way to calculate a damage value, that is consistent with the applied force?
Or do I have to duplicate whatever is in AddExplosionForce?
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