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Question by hilbren · Dec 14, 2019 at 02:16 PM · scripting problemproblem during runtime

Object assigment disappears in inspector

Hi, I'm new to Unity and I have a problem, so i have a script that allows the player to pick a cube up basically what happens is that the character presses E and then the box collider of the object turns off so i can grab it without the box collider of the player and the object forced to be pushed inside each other:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Grab : MonoBehaviour {

 public bool grabbed;
 RaycastHit2D hit; 
 public float distance=2f;
 public Transform holdpoint;
 [SerializeField]
 private BoxCollider2D collider;
  [SerializeField]
  private SpriteRenderer Armright;
   [SerializeField]
  private SpriteRenderer Armleft;
  public SpriteMask Maskleft;
  public SpriteMask Maskright;
 
 // Start is called before the first frame update
 void Start()
 {
   collider = GetComponent<BoxCollider2D>();
    Armleft = GetComponent<SpriteRenderer>();
    Armright = GetComponent<SpriteRenderer>();
    Maskright = GetComponent<SpriteMask>();
    Maskleft = GetComponent<SpriteMask>();
 }

 // Update is called once per frame
 void Update() {
     
     if(Input.GetKeyDown(KeyCode.E))
     {
         

        if(!grabbed)
        {
            Physics2D.queriesStartInColliders=false;
            
        hit =   Physics2D.Raycast(transform.position,Vector2.right*transform.localScale.x,distance);
            
            if(hit.collider!=null)
            { 
                 grabbed=true;

                           
            }if(grabbed)
            {
             collider.enabled = !collider.enabled;  
               Armleft.enabled = !Armleft.enabled;
             Armright.enabled = !Armright.enabled;
             Maskright.enabled = !Maskright.enabled;
             Maskleft.enabled = !Maskleft.enabled;        
            }
 
         }
        }else
        {
           
            
        }    
        
     if(grabbed)
     {     hit.collider.gameObject.transform.position = holdpoint.position;
          
          
     
     
     }
 
 void OnDrawGizmos()
 {
     Gizmos.color = Color.green;
     
     Gizmos.DrawLine(transform.position,transform.position+Vector3.right*transform.localScale.x*distance);
 }    

} }

but everytime when I drag a gameobject to the script. it disappears when i hit play. i've tried to find anwers for this but i couldn't find a solution. does anybody know why this happens? hope i'm clear.

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