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Question by Zayn-SIddiqui · Oct 07, 2016 at 06:26 PM · c#cameramovement

Mouse movement object in a straight line

I have this project where I'm hammering nails into a board and control the hammers location by having it follow the mouse position. It's currently pivoting in an arc around the camera at a distance of 22. How could I make it so it just move in a straight line across the screen instead of arcing around the camera?

using UnityEngine; using System.Collections;

public class HammerMovement : MonoBehaviour {

 private float distance = 22f;
 private Transform hammer;

 void Start()
 {
     hammer = GetComponent<Transform>();
     Cursor.visible = false;
 }

 void Update()
 {
     MoveHammer();
     
 }
 void MoveHammer()
 {
     Vector3 pos = Input.mousePosition;
     Ray ray = Camera.main.ScreenPointToRay(pos);
     Vector3 point = ray.origin + (ray.direction * distance);

     hammer.position = point;
 }

 
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avatar image Sergio7888 · Oct 08, 2016 at 01:20 PM 0
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You only need the local z Axis be in a fixed distance. Try:


 void $$anonymous$$oveHammer()
 {
     Vector3 pos = Input.mousePosition;
     Ray ray = Camera.main.ScreenPointToRay(pos);
     Vector3 point = ray.origin + (ray.direction * distance);
     hammer.position = point;
     Vecto3 pos=hammer.localPosition;
     pos.z=22;
     hammer.localPosition= pos;
 }

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Answer by Zayn-SIddiqui · Oct 08, 2016 at 05:08 PM

This is headed in the right direction, but is the second Vector3 pos, supposed to be a new variable? I already defined a vector3 named "pos" at the start of the function so I get an error when this code is added. I tried just changing the variable name but that didn't change anything.

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Answer by Zayn-SIddiqui · Oct 08, 2016 at 05:08 PM

This is headed in the right direction, but is the second Vector3 pos, supposed to be a new variable? I already defined a vector3 named "pos" at the start of the function so I get an error when this code is added. I tried just changing the variable name but that didn't change anything.

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