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Live update of texture
Is there a way to incorporate a live update of textures?
I know we can load textures from playerprefs through different scenes. but what about a live update?
Define 'live'. Are you modifying the data in the texture procedurally, or just loading different textures that have already been made? Both these things are quite possible, but have very different implementations.
I have them all in a resources folder and a menu that selects them. initially i had them loaded with playerprefs. and change in the following scene but now i need them to load instantly so that in-game the clothing changes
Answer by Ludiares.du · Nov 29, 2011 at 05:45 PM
Add a texture2d[] var and assign them on it. Then, simply iterate through them.
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