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               Question by 
               PomodoroBello · May 07 at 03:06 PM · 
                2dtransform.position  
              
 
              Updating all transform at once at the end of the frame
Hi, I'm trying to create a top down 2d shooter where sprites can go one behind the other, with this in mind I already added a single parent to all gameObjects in the scene that make their z position equal to their y position, so that every sprite who has an high y value is drew behind others who are lower in the y axis, like in this example:  I would like to know, is there another system that doesn't require a global parent for all gameobjects?
 I would like to know, is there another system that doesn't require a global parent for all gameobjects?
 
                 
                immagine-2022-05-07-170334.png 
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              Answer by PomodoroBello · May 07 at 09:48 PM
Edit : for everyone wondering, you just have to go trought: Edit->Project settings->Graphics and set
- Transparency Sorrt Mode to Custom Axis 
- X:0 Y:1 Z:0 
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