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Question by Soumya · Apr 25, 2013 at 02:47 PM · rigidbodyphoton

Rigidbody lag in Photon Cloud Networking.

I have the player set up as a rigidbody which is moved by using forces. But in PUN I see that there is a significant amount of lag in the rigidbody movement.

Can anyone help?

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avatar image Soumya · Apr 27, 2013 at 02:49 PM 0
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Anyone???

avatar image Loius · Apr 27, 2013 at 03:23 PM 0
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Your setup is probably inefficient.

avatar image Soumya · Apr 28, 2013 at 06:30 AM 0
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Any free example of a perfectly working setup?

avatar image SFoxx28 · Jan 27, 2018 at 04:20 AM 0
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Hey, I know this is just a couple years old but did you ever figure out the solution to your problem?

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Answer by Turtle-Kangaroo · Mar 03, 2018 at 04:50 PM

I don't know if you are actually still interested in a solution or even using unity, but in case you are or other people find this question:

You need to add the Rigidbody to the Observed Components in your Photon View Component on your player. Hope this helps you / others.

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