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Unity3D and inneractive for iOS
Hi, we are developing a game and we want to display ads in the free version. After some reviews our chiefs decided to go with inneractive. As far as I saw, it needs to modify the Xcode project that Unity generates, but when I do it and try to compile with XCode it throws several errors (related mostly to some i386 definition) and if I try to run it from the Unity editor it does not recognize the script commands to use the library. Does anyone had to deal with something like this? Thanks.
I've never used it, but my advice would be if you can't get prompt, polite, and thorough support directly from the people who make inneractive, then do not use inneractive, find an alternative with better support!
Answer by Inneractive_support · Nov 30, 2011 at 11:59 AM
hi LordRyuuza , The i386 definition is the Simulator definition. Unity mobile plugins runs only on the actual devices. Therefore, you should build it using device configuration and test it on a device.
with any additional questions feel free to contact us at - support@inner-active.com
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