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Question by Krupaankith · Jan 01 at 12:59 AM · unity 2d

Why is my Player moving only when I am pressing a key in the keyboard with the movement button?

So i am making a 2D game for android and Windows, At the moment I am developing movement for android using buttons but for some reason the movement of the player using buttons only works when I press both the button and the A key (Key for moving left) or D key (Key for moving right) or W key (Key for Jumping). I used the event trigger's onPointerUp and down and added the movement functions to it from the script placed in player. Here is the script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ButtonMovement : MonoBehaviour { public float moveSpeed = 2f; public float JumpForce = 4f; public float KASpeed = 4f; public bool isGrounded; public bool CanHoldJump; public float moveHorizontal; public float moveVertical; public float MaxTime; public float CurrentTime; Rigidbody2D rb;

 public AudioSource JumpSFX;
 public AudioSource HitSFX;

 bool moveable;

 public void Start()
 {
     rb = gameObject.GetComponent<Rigidbody2D>();
     MaxTime = 5f;
     CurrentTime = MaxTime;

     isGrounded = true;
     CanHoldJump = true;
     moveable = true;
 }

 public void Update()
 {
     moveHorizontal = Input.GetAxisRaw("Horizontal");
     moveVertical = Input.GetAxisRaw("Vertical");
 }    

 public void Jump()
 {
     if (CurrentTime >= 0)
     {
         rb.AddForce(new Vector2(0f, moveVertical * JumpForce), ForceMode2D.Impulse);
         CurrentTime -= Time.deltaTime;

         JumpSFX.Play();
     }
 }

 public void StopMoving()
 {
     moveable = false;
     rb.velocity = Vector2.zero;
 }

 void FixedUpdate()
 {
     if (moveable)
     {
         rb.AddForce(new Vector2(moveHorizontal * moveSpeed, 0f), ForceMode2D.Impulse);
     }        
 }
 

}

Would mean a lot of someone answered :)

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