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Question by Anfex · Jul 16, 2012 at 04:08 PM · bugscreenunity android

How can i get the right screen resolution on Android at application launch?

I have created a scene that has a unique gameObject, that has a script attached. The script simply get the Screen.width and Screen.height on Awake.

The problem is that when I launch the app on Android, I get the wrong resolution at first frames, while it outputs the right resolution later.

How can I solve that?

Thank you.

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Answer by Bicko · Jul 16, 2012 at 04:35 PM

I think you need to get the screen info on Start, not Awake. Try that instead.

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avatar image Anfex · Jul 16, 2012 at 05:44 PM 0
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Yes, it works but it's really weird to me. $$anonymous$$ostly because I get the right screen resolution using a plugin that works with Android's Java.

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Answer by Meltdown · Jul 16, 2012 at 05:48 PM

I had this same issue with a PC standalone game. Even on using Start it returned the wrong value. I had to use a co-routine to wait a little bit before the screen returned the right resolution.

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