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Question by IHackerI · Jul 11, 2017 at 06:52 PM · animationmodelfbxexportapi

ASCII FBX Export. subDeformer Transform property

I don' know, how calculate Transform property in SubDeformer block :( Please, help me :(

[1]: /storage/temp/97577-example.png

My Code:

 static string BuildTransformSubDeformer(BoneInfo bone, Mesh deformMesh, Transform meshTrans, GlobalBuildData buildData)
     {
         StringBuilder SubDeformerText = new StringBuilder();
         
         string value = (bone.BindPose).ToString().Replace("\t", ",").Replace("\n", ",");
         value = value.Remove(value.Length - 1, 1);
         SubDeformerText.AppendLine("\t\tTransform: " + value);

         return SubDeformerText.ToString();
 }

Creating Bone Info:

 BoneInfo[] bones = new BoneInfo[renderer.bones.Length];

 for (int i = 0; i < bones.Length; i++)
 {
     bones[i] = new BoneInfo();
     bones[i].Root = renderer.rootBone;
     bones[i].Bone = renderer.bones[i];
     bones[i].BindPose = renderer.sharedMesh.bindposes[i];
 }

Bone Info class:

 class BoneInfo
 {
     public Transform Root;
     public Transform Bone;
     public Matrix4x4 BindPose = new Matrix4x4();
     public List<int> vertexes = new List<int>();
     public List<float> weights = new List<float>();
 }
example.png (20.4 kB)
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