Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Matthew_Ostil · Oct 01, 2015 at 04:53 PM · androidgoogle play gamesauthentication

Unity 5 - Google Play NO Authentication

Hi UnityAnswers,

I've did quite a bit of research into this and can't find a solution that works for me. I've had Google Play Services working in my current game (logging in + leaderboards). However, with the recent addition of AdMob into my project, the app doesn't log the player in.

I did some quick debugging, and it appears that it's neither succeeding or failing. It just seems to hang.

Here is my simple code:

 void Start()
         {
             PlayGamesPlatform.Activate();
             Social.localUser.Authenticate(ProcessAuthentication);
         }
 
    void Login()
     {
         Social.localUser.Authenticate(ProcessAuthentication);
     }
 
     public void LoadLeaderboard()
     {
         if (Social.localUser.authenticated)
         {
             ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(boardID);
         }
         else
         {
             Login();
         }
     }

Here is my logcat from when I press the leaderboard button. I know this is after the initial auto-attempt at signing in, but because it doesn't authenticate, the button will attempt to sign in again:

 I/Unity   (31198): DllNotFoundException: gpg
 I/Unity   (31198):   at (wrapper managed-to-native) GooglePlayGames.Native.Cwrapper.Builder:GameServices_Builder_Construct ()
 I/Unity   (31198):   at GooglePlayGames.Native.PInvoke.GameServicesBuilder.Create () [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlayGames.Native.NativeClient.InitializeGameServices () [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlayGames.Native.NativeClient.Authenticate (System.Action`1 callback, Boolean silent) [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlayGames.PlayGamesPlatform.Authenticate (System.Action`1 callback, Boolean silent) [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlayGames.PlayGamesPlatform.Authenticate (System.Action`1 callback) [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlay.Login () [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at GooglePlay.LoadLeaderboard () [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
 I/Unity   (31198):   at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)


Thanks for any help! It's just so frustrating, having released two mobile games in the past and now running into these really weird problems ... >.>

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by KEric · Dec 17, 2015 at 01:34 PM

Delete all files related with Google Play Games (more or less the folders below) and then reinstall Google Play Games plugin and perform it's configuration (via Unity's main menu), it should help

/Assets/GooglePlayGames /Assets/Plugin/Android/libs /Assets/Plugin/Android/MainLibProj

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Google Play Services authentication problem. Failing to sign in ! 6 Answers

Showing Google Play Game Leaderboard UI not working at all 4 Answers

Google Play Games Services - authentication fails 4 Answers

IOException : Failed to Move File / Directory 4 Answers

Problem with Google Play Games for Unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges