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Using unity multiplayer services, how to start a game with no host ?
Hi! The title is pretty confusing , so i will explain : Currently in my game , i made a "quick play" button. When a player click on this button , it look all match , and if there is none , it create one , if there is one , and it is not full , it join the game. But the player that host , if he disconnect , all players get kicked out. So i want that the player who click first on the button , and that is currently host , will not be host , and a game will be created with no host at all. (If you didnt understood what i just said , ask me questions please / Sorry for my english) Have a good day!
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