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Hard crash on Android builds when executing GameObject.SetActive();
My build crashes whenever I execute SetActive on any GameObject, except cameras for some reason. I've tried building with different versions of the Unity Editor. Still the same result. When I comment out the line where I do SetActive, everything works as intended. There's nothing in the console because it's an hard crash. It's only on builds, not in the Unity Editor. Do somebody have any ideas?
Thanks in advance
So this looks like plugin resolve problem. But more information wouldnt be bad and you should learn how to see your device logs on Android
The reason why I did not put any device logs, was because there were none of the relevans. But, when testing some more I realized I sometimes got this: But that's just sometimes. All the other device logs look VERY much as they should. How do you suggest I'd deal with a plugin resolve problem, if that is what it is?
And please tell me what info you would want, and I can provide it :)