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Is there some type of occlusion culling setting for offscreen particles when particle system is on screen or is it taken care of with culling mode?(shuriken particle system)
Ok, so basically I have a giant particle effect system, emitting particles that are both on-screen and off-screen (i do need offscreen particles because the particle effect will move). I am aware that there is a culling mode on the particle system but as far as I can tell it is for when the particle system itself is offscreen or am I wrong here?. I would like to find a way to cull just the particles that are offscreen while the particle system onscreen and active. Does anyone know if there is a setting for this somewhere? Thank you in advance. :)
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