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Question by Ereptor · Sep 26, 2014 at 10:43 PM · c#spaceguilayout

Very simple - Appending a space to GUILayout.Label (C#)

Hello everyone, I have a very simple question today.

 GUILayout.Label(string, myStyle);
 GUILayout.Label(" ");

This creates a label with a string, followed by a label that is a space. This should work:

 GUILayout.Label(string + " ", myStyle);

But it doesn't, even though:

 GUILayout.Label(string + "anytext", myStyle);

Does work.

Can someone help me make that middle line work?

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avatar image SilentSin · Sep 27, 2014 at 02:41 AM 0
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Don't use "string" as a variable name.

When you say the middle line doesn't work, what doesn't work about it? What error do you get or what does it do wrong?

avatar image Eric5h5 · Sep 27, 2014 at 03:29 AM 0
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"string" is O$$anonymous$$ as a variable name in Unityscript, since that uses "String" for the type. Although it's not a good name regardless. The middle line doesn't work since Unity strips whitespace, much like the text parser on this site does.

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Answer by Ereptor · Oct 27, 2014 at 09:43 PM

I just used them as separate lines:

 //If there's something in this line, print it.
                 if(line != null){
                     GUILayout.Label (line, dialogueStyle);
                     GUILayout.Label (" ");
                 }

It works.

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Answer by Eric5h5 · Sep 26, 2014 at 10:51 PM

Use " " instead of " ". What do you mean, you can't see any difference? ;) The first one is obviously a non-breaking space, achieved by typing alt-space.

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avatar image Ereptor · Sep 26, 2014 at 10:55 PM 0
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Unfortunately, Alt+Space just opens a window in the top corner of monodevelop for me.

avatar image Eric5h5 · Sep 27, 2014 at 03:26 AM 0
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Are you using Windows? If so there's probably some sort of cryptic keyboard code you can enter.

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