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Question by SoshJam · Jun 07, 2018 at 01:39 AM · c#scripting problemtilemapcustomtile

Help with scriptable tiles PLEASE HELP URGENT!!!

I think I coded my custom tiles wrong. When you load the scene from another scene, I receive the error message The referenced script on this Behaviour (Game Object '<null>') is missing!
So here is my script:

 using UnityEngine;
 using UnityEngine.Tilemaps;
 
 namespace UnityEngine
 {
     [CreateAssetMenu]
     public class CollisionTile : TileBase
     {
         public Sprite Sprite; //The sprite of tile in the palette
         public GameObject ToSpawn; //The gameobject to spawn
 
 
         public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
         {
             // Assign variables
             if (!Application.isPlaying) tileData.sprite = Sprite;
             else tileData.sprite = null;
 
             if (ToSpawn) {
 
                 ToSpawn.transform.position = position;
                 ToSpawn.transform.Translate(new Vector3(0.5f,0.5f,0.0f));
                 tileData.gameObject = ToSpawn;
 
             }
         }
 
         public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
         {
             go.transform.position += Vector3.up * 0.5f + Vector3.right * 0.5f;
             return true;
         }
 
     }
 }
 

What's wrong with it? Here is the inspector for the tile: inspector

screen-shot-2018-06-08-at-45524-pm.png (31.9 kB)
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avatar image b1gry4n · Jun 08, 2018 at 09:41 PM 0
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i would guess the tiledata reference is lost when you load the scene

avatar image SoshJam b1gry4n · Jun 08, 2018 at 10:09 PM 0
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But why would that happen and how can I fix it?

avatar image b1gry4n SoshJam · Jun 08, 2018 at 10:40 PM 0
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you need to carry the reference over into the next scene. i would make a game object and attach a sort of manager that stores references you want to keep using https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html and have any scripts that need those references to look towards that manager

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Best Answer

Answer by AdamOliver · Jun 11, 2018 at 07:05 PM

The inspector shows that script is "None". You've probably renamed the script and this object has lost the reference to it. Just re-create this object and set it up again, should work

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avatar image Julijana · Jun 11, 2018 at 11:07 PM 0
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Why don't you add the script again?

avatar image SoshJam Julijana · Jun 11, 2018 at 11:10 PM 0
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It doesn't let me, its greyed out and not interactive.

avatar image SoshJam · Jun 11, 2018 at 11:32 PM 1
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I basically did rename it. The problem was that the actual script was named BlockScript.cs. So changing the name inside the script worked like a charm! ($$anonymous$$eaning I did rename it.) Thank you.
But yeah, I didn't even have to set everything up again. All I had to do was change the script, re-add it, and now my game is done!

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