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Host looks laggy to the client, but not vice-versa.
Hey! So I have been working on multiplayer, and I'm pretty much done the core multiplayer scripts, but I have one issue that I think I'm having. I made a script to sync my players velocity, position, and rotation, and it works extremely well, but the one weird thing is that the host looks slightly more laggy/jittery to the client than the client looks to the host. This is really odd, and I have no idea why. It's not super obvious, but if you focus on it you can see it pretty clearly. I can make a gif of it if you would like. Anyways, if you could check out my player syncing script that would be great!
Script: http://pastebin.com/qDHNUnWW
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