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Question by unity_65F39AC26ABBF594E9FB · May 02 at 07:30 PM · 2d2d gameunity 2d

how can I make my bubbles created by this wave spawner move as it is preset in its movement script, because now it only creates them in their respective spawn point, but it doesn't move to the end point.

Hey, I hope someone can help me. :3 ,This is the script for the WaveSpawn

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 [System.Serializable]
 
 public class Wave
 {
     public string waveName;
     public int numOfBubbles;
     public GameObject[] typeOfEnemies;
     public float spawnInterval;
 }
 public class WaveSpawn : MonoBehaviour
 {
     //all the waves we ever gonna have
     public Wave[] waves;
     public Transform[] spawnPoints;
 
     private Wave currentWave;
     // check in what wave are you current in
     private int currentWaveNumber;
     private float nextSpawnTime;
 
     private bool canSpawn = true;
     private void Update() 
     {
         currentWave = waves[currentWaveNumber];
         SpawnWave();
         GameObject[] totalBubbles = GameObject.FindGameObjectsWithTag("bubbles");
         if (totalBubbles.Length == 0 && !canSpawn && currentWaveNumber + 1 != waves.Length)
         {
             currentWaveNumber++;
             canSpawn = true;
         }
     }
     void SpawnWave()
     {
         if(canSpawn && nextSpawnTime < Time.time)
         {
             GameObject randomEnemy = currentWave.typeOfEnemies[Random.Range(0, currentWave.typeOfEnemies.Length)];
             Transform randomPoint = spawnPoints[Random.Range(0, spawnPoints.Length)];
             Instantiate(randomEnemy, randomPoint.position, Quaternion.identity);
             currentWave.numOfBubbles--;
 
             if (currentWave.numOfBubbles == 0)
             {
                 canSpawn = false;
             }
         }
     }
 }

And this is the script for the movement of the bubbles

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class burbujaBehaibour : MonoBehaviour
 {
     //public float timeOfArrival;
     //Transforms to act as start and end markers for the journey.
     public Transform startMarker;
     public Transform endMarker;
     //que referencie los endpoints de waveSpawn para moverse y los defino en 
 
     // Movement speed in units per second
     public float speed = 0.1F;
     // * maybe i can used my speed formula with the bpm
 
     // Time when the movement started
     private float startTime;
     // * when starts to play the drumset - time to the bubble to arrive to the button
 
     //total distance between the markers
     private float journeyLength;
 
 
     void Start() 
     {
         //keep a note of the time the movement started
         startTime = Time.time;
         //GameObject[] endMarkers = GameObject.FindGameObjectstWithTag("endpoint");//encontrar el objecto y el script del objecto
  
 
         //calculate the journey length
         journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
 
 
 
     }
 
     // Move to the target end position
     void Update() 
     {
         // Distance moved equals elapsed time times speed
         float distCovered = (Time.time - startTime) * speed;
 
         // Fraction of journey completed equals current distance divided by total distance
         float fractionOfJourney = distCovered / journeyLength;
 
         //Set our position as a fraction of the distance between the markers
         transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fractionOfJourney);
        {
 }





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