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Question by
iDerpCake · Jul 28, 2016 at 01:41 AM ·
c#scripting problemplayercharactercontrollercharacter movement
Boosting Character Controller Problem
I am trying to make a character controller be pushed into a certain direction.
I wrote this but I want it to be smoother:
Vector3 moveDirection = Vector3.zero;
moveDirection = new Vector3(0, 10,50);
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= 5.0f;
moveDirection = transform.rotation * moveDirection ;
characterController.Move(moveDirection * Time.deltaTime)
Comment
Have you tried CharacterController.Simple$$anonymous$$ove()
?
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