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Question by hungrytom · Mar 16, 2013 at 10:14 PM · inputtextfielduitoolkit

Text Input Field using UIToolkit

Hi,

I have just created a basic GUI using UIToolkit. I love the fact that it dramatically reduces the number of draw calls and also the fact that it is free!

The problem I am now faced with is that I would like the user to be able to tap a UITextInstance and then be presented with a keyboard to modify the text input.

I am aware that I could add a onTouchUpInside event delegate and get the keyboard up and then update the text in the field on each key press. Alternatively, I was thinking it might be easier to replace the UITextInstance with a GUI.TextField when the user taps it and then use that to provides an editable text field, although this seems daft since by that point I might as well be using Unity's standard GUI stuff.

Does anyone know how I can easily use UIToolkit to create an editable text field?

Otherwise, do either of my suggestions sound like a good idea?

Thanks in advance, Tom

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