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Question by PolymathicIndustries · May 01 at 04:20 PM · canvasdisappearfunction callwrong

Button activating incorrect function?

I am moving between (activating/deactivating) cameras and a canvas per camera. All has worked perfectly until all of a sudden I was setting a canvas and found that the button calls the wrong function. I have checked my buttons and their calls and I simply have no clue why it is calling the wrong button. I have traced my way through my functions checking for incorrect trues and falses. I have checked the buttons while playing to see what happens and for some reason an unrelated canvas is activated, which is why the "back" button is sending me to an unexpected place. Would anyone know why I am having this issue and especially only on one canvas that was recently created (and recreated from scratch to test, but same results)? Really need to figure this out!

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