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Question by Ksushqa · Jun 21, 2017 at 05:27 AM · textureterraingeneration

How to procedurally create new texture from several textures in run-time?

Hello everybody. I'm newbie in Unity. So I have a question.

I developed an algorithm for procedure terrain generation. Now it generates complex relief but without texturing. There are some zones on this relief, for example, sand hills, rocky mountains, etc.

I can't understand how to generate one big and complex texture for one terrain object that I have. The texture should be "sand" where sand hills are, "rock" where mountains are and so on. Could you help me with the literature or something which I should to read. Thanks so much.

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Answer by Menyus777 · Jun 24, 2017 at 10:19 PM

Use terraindata.getheights to read out height values then make a function which places diff textures on diff heights for example 0.7-1.0 is rock , 0.0-0.2 is sand etc, then make a splat map, and apply Gausian Blur to blend the textures

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avatar image Ksushqa · Jun 27, 2017 at 08:21 AM 0
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Thanks a lot! It really works :)

avatar image Menyus777 Ksushqa · Jul 09, 2017 at 10:56 AM 0
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Glad i could help :)

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