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VR world space UI pixelated on the htc vive
I am working on creating a VR UI Interface in world space, although in screen space the text is fine but it gets pixelated in world space especially as I a move the camera closer it is very noticeable, what may be the best way to avoid this I have tried to increase size of the font but still cant achieve satisfactory results on the htc vive..any help will be appreciated. Thanks!
Answer by Saad_Khan · Jan 25, 2017 at 08:49 PM
You should try the following in order of precedence till you are satisfied with the results
Increase the font size to a much higher value and scale down the object and set the ‘character’ to ‘Unicode’ in the import settings of the font.
Increase the value of the ‘Dynamic
pixels per unit’ on the Canvas Scalar component on the UI Canvas object.