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Question by mguidry · Jul 08, 2019 at 11:06 PM · inputinputs

2019.1.2f1 how to get knuckles/index controller finger axes input using OpenVR?

I can't seem to get the finger axes from the knuckles/index controllers. The controllers track properly and I can see trigger is being registered but none of the finger axes are. I have tried setting it up in the Input settings and using Input.GetAxis and I have also tried going through the XR input but both always give a zero value for the fingers. (PS) I tried to upload pictures of the input settings to show they are set up properly but I'm getting an error every time I try to upload it so here are the values for the left index finger: Name: Knuckles_Left_Index Gravity: 0 Dead: 0.19 Sensitivity: 1 Snap: false Inver: false Type: Joystick Axis Axis: 20th axis (Joysticks) Joy Num: Get Motion from all Joysticks

  void Update()
     {
         List<UnityEngine.XR.InputFeatureUsage> inputFeatureUsages = new List<UnityEngine.XR.InputFeatureUsage>();
         UnityEngine.XR.InputDevice inputDevice = UnityEngine.XR.InputDevices.GetDeviceAtXRNode(UnityEngine.XR.XRNode.LeftHand);
         inputDevice.TryGetFeatureUsages(inputFeatureUsages);
         for (int i = 0; i < inputFeatureUsages.Count; i++)
         {
             if (inputFeatureUsages[i].type == typeof(float))
             {
                 float val = 0;
                 bool valid = inputDevice.TryGetFeatureValue(new UnityEngine.XR.InputFeatureUsage<float>(inputFeatureUsages[i].name), out val);
 
                 Debug.Log(valid + ", " + inputFeatureUsages[i].name + ": " + val);
             }
         }
 
         var left = Input.GetAxis("Knuckles_Left_Index");
         Debug.Log("Left Index Finger axis: " + left);

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Answer by DodgeVision · Sep 05, 2019 at 08:14 PM

Hey, @mguidry Did you ever figure this out? I'm stuck on the same issue haha!

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