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Why the border.min.x and border.max.x of a BoxCollider2D prefab are 0? ,
I am making a grid area in which some balls must be randomly generated. When I pass the referenced object as a prefab (grid area as a prefab), it calculates the min and max values of the borders as zero, whereas when I pass the referenced object as an object it works normally. Why is this so and what can I do to fix it? ,
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